

Plus, it's easily the most graphically sophisticated fighting game yet made, featuring deeply detailed character models and silky smooth animations. Plus, there's no shortage of side modes and challenges - the faction-based meta-game is especially clever - to provide brief distractions, should players grow tired of butting heads against other humans on the couch or online.

New character variants, which grant special themed styles and moves to specific fighters, allow players to experiment in fun new ways. But beyond the blood and viscera is a very well-made fighting game that's accessible to casual players and simultaneously rewarding for more dedicated gamers who invest time in learning each character's seemingly endless array of attacks. Its extraordinarily violent attacks and fatalities - which somehow manage to trump even those of its 2011 predecessor, Mortal Kombat, in their imaginative gore - could prove difficult even for some grown-up gamers to stomach. Mortal Kombat X is clearly not intended for young players. There's also a persistent meta-game where gamers join and earn points for one of five factions over the course of a week, as well as a Krypt mode where players spend virtual coins earned through fights on extra bits of content and special features, such as easier button combinations for fatalities. Though it has a short story covered by context-oriented fights with several characters, most players will spend the bulk of their time in other modes, including online matches against human players and classic tower challenges against computer-controlled foes. As usual, players must learn complex button combinations to make characters carry out intricate attacks and execution moves. Fighters can move left and right and jump but can't move into the foreground or background.

MORTAL KOMBAT X - the first of NetherRealm's popular fighting games to be released on Xbox One and PlayStation 4 (plus Windows PC) - sticks to its immediate predecessor's format by rendering environments and characters in lush three-dimensional graphics but restricting movement to a two-dimensional plane.

